Todd's How-to-Hunt
+10
Available to jobs
Warrior
Fighter
Magician
FP Wizard
IL Wizard
Cleric
FP Mage
IL Mage
Priest
FP Archmage
IL Archmage
Bishop
Page
Bowman
Hunter
Crossbowman
Ranger
Sniper
Bowmaster
Marksman
Thief
Assassin
Bandit
Spearman
Hermit
Chief Bandit
Nightlord
Shadower
Pirate
Brawler
Gunslinger
Marauder
Outlaw
Buccaneer
Crusader
Corsair
Beginner
White Knight
Dragon Knight
Hero
Paladin
Dark Knight
Main dialogue
Ohh, a new traveler, huh? Don't you want to learn the ways of hunting? The Jr. Sentinel's you see are normally too powerful a monster to be here, or for you to handle. The ones you see here, however, are devoid of any power, thanks to Grendel the Really Old, the head of all magicians who sealed up their power. These are here for the sole purpose of training. Here's your task: Take one down, pick up its dropping, and go see 2002, who should be up there somewhere. It's that easy.
Main dialogue
Are you the one that 2004 is training to hunt? He said something about you having the potential to be a great hunter. Let's see ... let's see if you've trained right.
Accept
Someday, long after you leave this place, you'll be powerful enough to take on the real Jr. Sentinel's ... oh, and ... when you level up, make sure to press S and check out your Ability Points.\n\nTo move on to the next map, either press Up Arrow in front of the portal on the right, or just talk to me again. Hmmm, it will be an interesting experience in itself to go to the next map through me.