// Quests

Quest chain: Lost! (13 quests)

Total Exp: 7,465,000

Summary of required items

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Elpam Magnet

(30)

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Temporal Fragment

(60)

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Coded Communique

(1)

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Translated Communique

(1)

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Crimsonwood Keystone

(1)

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Mark of Naricain

(1)

Summary of mobs

Windraider

(75)

Firebrand

(75)

Nightshadow

(75)

Order of operation

Quest : Lost!

If I am to re-calibrate this compass, I'll need more Elpam Magnets, 30 to be exact. I await your return.

Quest : Lost!

If you should have the time, please see me again, for I require a final task.

Required Items

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Elpam Magnet

(30)

Resulting Items

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Elpam Elixir

(7)

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Elpam Magnet

(-30)

Quest : ReVersal

I will need 60 Temporal Fragments if I am to make the journey home. Please acquire them, and return to me.

Quest : ReVersal

May it serve you well and see you around!

Required Items

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Temporal Fragment

(60)

Resulting Items

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Temporal Fragment

(-60)

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Dark scroll for Gloves for ATT 70%

(1)

Quest : Urban Warrior

Where did I put it... Just give me a second and talk to me, ok?

Quest : Urban Warrior

Looks good! Just give it a try and sit on it sometimes!

Resulting Items

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Warrior Throne

(1)

Quest : Urban Warrior

Where did I put it... Just give me a second and talk to me, ok?

Quest : Urban Warrior

Looks good! Just give it a try and sit on it sometimes!

Resulting Items

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Warrior Throne

(1)

Quest : Urban Warrior

Where did I put it... Just give me a second and talk to me, ok?

Quest : Urban Warrior

Looks good! Just give it a try and sit on it sometimes!

Resulting Items

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Warrior Throne

(1)

Required Items

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Coded Communique

(1)

Required Items

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Coded Communique

(1)

Quest : Translated Communique

Here, let me write it down for you again. Go and let John know what these words mean.

Required Items

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Translated Communique

(0)

Resulting Items

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Translated Communique

(1)

Required Items

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Translated Communique

(1)

Required Items

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Crimsonwood Keystone

(1)

Quest : Storming the Castle

Lightening Field? The Grandmasters would never shield the entry to their Council Hall in such an offensive manner! This Keystone opens the mechanical locks of Inner Sanctum gates, but this unholy energy field you describe is another matter. Regarding this impediment, I do not know what advice I can give. Perhaps someone in your time who has studied such things can provide a solution.

Defeat Mobs

Windraider

(75)

Firebrand

(75)

Nightshadow

(75)

Resulting Items

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Crimsonwood Keystone

(1)

Quest : Cool as Ice

I remember waking up in a different place...and a being of light spoke to me. It called itself ‘Subani' and offered me a chance to help stop the coming reign of terror. Subani told me that a mystic anchor was needed to bring a fabled lost continent back from the realm of Versal, a world which could not be helped, as the being was too powerful. The one condition was that I could never leave the continent. Ever. I agreed without hesitation.

Required Items

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Mark of Naricain

(1)

Quest : Cool as Ice

So relax for the time being, you've certainly earned it. I have a feeling our adventures here are just getting started!